Here be metalepses.
In effect, the game’s culminate context of interpretation — a context in which all values and meanings of all game objects are fully realized and most efficiently applied by the expert player — is not found in the resolution of discourse but in the intermittent and ongoing resolutions of repeated play. And, insofar as these resolutions are always in the future — i. e., in further game replay — the culminate context of the game is an idealization of play. As there is no parallel idealization of fictionality, the pervasive ontological metalepsis of games and game replay remains distinct from the indeterminate ontological metalepsis of fiction and narrative. In narratives, metalepsis is to be resolved; in gameplay, metalepsis is to be achieved.
preliminary slides [pptx]